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Custom content location
The chaser Offline
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Posts: 2,486
Threads: 76
Joined: Jun 2012
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#2
RE: Custom content location

If your grunt.ent has the same link with the grunt.dae from the enemy folder, then you should only put the .ent, always that links the grunt mesh.

If it was a re-textured enemy or thing, or any completely custom thing then you should update the folder and put it in the CS folder.

And the level editor finds the resources everywhere except in the CS folder.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
(This post was last modified: 10-23-2012, 07:33 PM by The chaser.)
10-23-2012, 07:31 PM
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Messages In This Thread
Custom content location - by craven7 - 10-23-2012, 07:27 PM
RE: Custom content location - by The chaser - 10-23-2012, 07:31 PM
RE: Custom content location - by Your Computer - 10-23-2012, 07:31 PM
RE: Custom content location - by craven7 - 10-23-2012, 07:43 PM
RE: Custom content location - by Your Computer - 10-23-2012, 07:52 PM
RE: Custom content location - by craven7 - 10-23-2012, 07:55 PM
RE: Custom content location - by The chaser - 10-23-2012, 08:03 PM
RE: Custom content location - by craven7 - 10-24-2012, 02:03 PM
RE: Custom content location - by The chaser - 10-24-2012, 02:05 PM
RE: Custom content location - by craven7 - 10-24-2012, 02:16 PM
RE: Custom content location - by The chaser - 10-24-2012, 03:08 PM
RE: Custom content location - by Your Computer - 10-24-2012, 08:54 PM
RE: Custom content location - by craven7 - 10-25-2012, 12:00 PM
RE: Custom content location - by craven7 - 10-25-2012, 05:03 PM



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