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Luis, 2008-06-02, "HPL Level Editor milestone 1: It's aliiive"
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RE: Luis, 2008-06-02, "HPL Level Editor milestone 1: It's aliiive"

You guys might want to update this; you don't have much of a name in it!
http://tour.frictionalgames.com/

Suggestions:
-Able to create doorways, or other impressions into a selected object. Maya refers to this as "Booleans"
-Real-time rendering using HPL2
-Able to set accustion range of lights and various other properties (including flickering perhaps?)
-Object Editor (Slick interface allows you to define the properties per object, pretty much anything found in the new .ENT filetype)
-GUI interface for scripting (this is probably the second biggest thing you can do to encourage modding)
-Ability to start player anywhere on the map
-Console that can help debug scripts (current HPL scripts simply won't work if you don't do it right)
-Ability to spawn objects using console
-Vertice manipulation
-UV editor that repeats a texture evenly across all selected objects. Include a way for UV to wrap around curved objects?
-Ability for objects to be shown in the level editor scripted (aka: a giant pendolime swinging), sounds playing, and so on

Can you tell us some of the confirmed features this level editor will have? Will it be a direct substitute for Maya/3dMax and other major modeling programs?

AND AHA, I KNEW IT.
Luis 12:16 AM Posting New Thread in Work Log

I know what you're doing..

PM I sent the other night..I knew something was up!

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
06-03-2008, 12:01 AM
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