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SetEntityPlayerLookAtCallback HUGE PROBLEM!
The chaser Offline
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#9
RE: SetEntityPlayerLookAtCallback HUGE PROBLEM!

(10-27-2012, 11:36 PM)Ongka Wrote:
(10-27-2012, 10:19 PM)The chaser Wrote:
(10-27-2012, 01:22 PM)beecake Wrote: I guess the scripts area has something that the prisoner doesn't have... Like when grunts doesn't have bodies...
The script area has a center, while the prisoner doesn't have it. When you choose an area, you click the name, right? The prisoner doesn't have anything special, while the area was especifically designed to be that way.
Actually, every entity has a center. That's where the arrows in the level editor are placed.
I meant that the engine turns mad when having to look at there. Areas were designed for that.

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Aculy iz dolan.
10-27-2012, 11:55 PM
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RE: SetEntityPlayerLookAtCallback HUGE PROBLEM! - by The chaser - 10-27-2012, 11:55 PM



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