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Penumbra remake on HPL2
Adny Offline
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Posts: 1,766
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Joined: Mar 2012
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#3
RE: Penumbra remake on HPL2

Aside from texture/model packs, nothing has been done with Penumbra on the HPL2 engine. There's a reason you haven't found anything like the project you described:

Quote:I mean not just a port, but a true remake with props and interactive objects remodelling, retexturing and expanded levels?

There's really no point in sinking that much time & effort into a remake of an old game (inb4 Black Mesa). Sure, it sounds good and would probably be fun to play, but I don't think you understand the insane amount of work that would have to go into remaking everything, especially since there would be little/nothing in return.

It would literally take years to remake all 3 games from scratch - what's the point when you could just play them on their current engine? It works great as it is.

I rate it 3 memes.
10-29-2012, 12:09 PM
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Messages In This Thread
Penumbra remake on HPL2 - by Alex Ros - 10-29-2012, 11:58 AM
RE: Penumbra remake on HPL2 - by xxxxxxxxxxxxxxxx - 10-29-2012, 12:09 PM
RE: Penumbra remake on HPL2 - by Adny - 10-29-2012, 12:09 PM
RE: Penumbra remake on HPL2 - by Alex Ros - 10-29-2012, 12:18 PM



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