Hi frictional!
Just got a few things i was wondering about:
How "hard" would you say it was to make penumbra black plague?
How difficult was newton to integrate? Is it stable in your opinion? What did you have to engine code in (add) and what were you able to script?
What programming languages did u use?
Any plans for licensing HPL2? its very cool looking!
How is CG working? How hard was it to integrate? How do you like it?
How did you do the lighting? Did you use a middleware? (just noticed the lighting looks EXACTLY the same as engines like Doom3 and a few others)
How did you do the GUI system? (the shelter computers) Really like it!
If you could make a full penumbra 3, what would that part of the story be?
Hope these questions are answerable
-DM