ZodiaC
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RE: More scripting help!
(11-02-2012, 11:19 AM)mrlego611 Wrote: So im back with another scripting problem. So I wanted to add a memento script. After adding it, I test the map and this error appears!
FATAL ERROR: Could not load script file 'custom_stories/TheCellar/maps//Applications/Amnesia.app/Contents/Resources/custom_stories/TheCellar/maps/01_cellar.hps'!
ExecuteString (1, 1) : ERR : No matching signatures to 'OnLeave()'
main (23, 1) : ERR : Unexpected token '{'
Always happens when I add a new script. -.- Here's the whole script. It's quite long:
void OnStart(){ AddUseItemCallback("", "valvekey", "valvedoor", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "Tp_Script1", "tp_male1", true, 1); AddEntityCollideCallback("Player", "key_quest_area", "GetKeyQuest", true, 1); AddEntityCollideCallback("Player", "key_complete_area", "FinishKeyQuest", true, 1);}
void UsedKeyOnDoor(string &in asItem, string &in asEntity){ SetSwingDoorLocked("valvedoor", false, true); PlaySoundAtEntity("", "unlock_door", "valvedoor", 0, false); RemoveItem("valvekey");}
void tp_male1 (string &in asParent, string &in asChild, int alState){ SetEntityActive("tp_male1", true); AddPropForce("tp_male1", 0, 0, -10000,"World"); PlaySoundAtEntity("", "24_iron_maiden.snt", "tp_male1", 0, false);}
{ AddUseItemCallback("", "waterkey_1", "level_water", "UsedKeyOnDoor", true);}
void UsedKeyOnDoor(string &in asItem, string &in asEntity){ SetSwingDoorLocked("level_water", false, true); PlaySoundAtEntity("", "unlock_door", "level_water", 0, false); RemoveItem("waterkey_1");}
void GetKeyQuest(string &in asParent, string &in asChild, int alState){ AddQuest("keyquest", "KeyQuest");}
void FinishKeyQuest(string &in asParent, string &in asChild, int alState){ CompleteQuest("keyquest", "KeyQuest");}
Jesus Christ!
Try this one :
void OnStart()
{
AddUseItemCallback("", "valvekey", "valvedoor", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "Tp_Script1", "tp_male1", true, 1);
AddEntityCollideCallback("Player", "key_quest_area", "GetKeyQuest", true, 1);
AddEntityCollideCallback("Player", "key_complete_area", "FinishKeyQuest", true, 1);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("valvedoor", false, true);
PlaySoundAtEntity("", "unlock_door", "valvedoor", 0, false);
RemoveItem("valvekey");
}
void tp_male1 (string &in asParent, string &in asChild, int alState)
{
SetEntityActive("tp_male1", true);
AddPropForce("tp_male1", 0, 0, -10000,"World");
PlaySoundAtEntity("", "24_iron_maiden.snt", "tp_male1", 0, false);
AddUseItemCallback("", "waterkey_1", "level_water", "UsedKeyOnDoor", true);
}
void GetKeyQuest(string &in asParent, string &in asChild, int alState)
{
AddQuest("keyquest", "KeyQuest");
}
void FinishKeyQuest(string &in asParent, string &in asChild, int alState)
{
CompleteQuest("keyquest", "KeyQuest");
}
And try to keep all you algorithms like this because you won't be able to find your errors...
By the way you had too many "}" and a func used twice. I'm not sure if the " AddUseItemCallback("", "waterkey_1", "level_water", "UsedKeyOnDoor", true);" on start or on tp_male1 anyway i think you will find it.
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