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Script Help Spawn entities on moving location & Using items on enemies
The chaser Offline
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#4
RE: Spawn entities on moving location & Using items on enemies

When the sledge touched the Master (A brute) it called the function "Destroy". This function called the func_on1();, which would check if the monster had enough hits to die. The "Hits" timer allowed the player to strike the brute again. The AddLocalVarInt... well, I think you know Wink

Yes, attaching sticks an entity to another one. Sorry, but there isn't anything like:

SpawnEntityAtPlayer("Thing", true);

So attaching was the best solution I saw.
If you are planning a combat, I think I have a method, much better Smile
Let's play with ragdolls... Big Grin

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
(This post was last modified: 11-02-2012, 12:42 PM by The chaser.)
11-02-2012, 12:41 PM
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RE: Spawn entities on moving location & Using items on enemies - by The chaser - 11-02-2012, 12:41 PM



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