Alex Ros
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RE: Key to Freedom 0.9 (testers needed)
As for lights it's truly too dark even in the well-lit places. For example that corridor with knights and broken windows - the place should be very bright, there's a lot of candles, but reversely it's dark and as a result sanity lowers very fast nearly everywhere. And there's a lot of such places. I'd say most of places are well-lit with candles, but still too dark and drains sanity. Seems like you didn't use Box Lights aka ambient light... or Point Lights volume linked to candles are too low... I don't know for sure, of course.
As for tinderboxes and oil - for me personally it's OK right now. Very similar to Amnesia where you were always remembering and checking how much oil's and tinders left. For example I'm trying to explore everything everywhere and I did find that "secret stash" on LV1 with a bunch of sanity potions and everythings fine with me...
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One real mistake in level design. The door near machine chamber (that coal machine), that leads downstairs. It opens with a valve, but there's no reason for that. I mean no gameplay reason. It's just annoying and nothing more. If it was usual door nothing changes in terms of gameplay.
(This post was last modified: 11-05-2012, 02:58 PM by Alex Ros.)
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11-05-2012, 02:48 PM |
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