(11-05-2012, 05:34 PM)Tigerwaw Wrote: ok, here it is: Spoiler below! void OnStart() { AddEntityCollideCallback("Player", "ChangeLevelScript_1", "ChangeMap_1", true, 1); } void ChangeMap_1 (string &in asParent, string &in asChild, int alState); { ChangeMap("InsideCabin.map", "PlayerStartArea_2, "player_jump6.ogg", "player_bodyfall5.ogg"); } if(GetSwingDoorLocked("BlockedDoor") == true); { AddQuest("BlockedDoorQuest", "BlockedDoorQuest"); } void OnEnter() { SetSkyBoxActive(true); SetSkyBoxTexture("NightSky.dds"); }