Looking forward to play final version!
As for crashes, I haven't experienced any crashes at all.
As for bugs... hmm... It's hard to explain... well... at the house at the graveyard, if you throw something into a window, the window would "suck" an object. You have to check it out by yourself and watch what I mean by saying "suck". It's really hard to explain. The same glitch I've noticed at the very beginning of the story at the little corridor, with a lots of non-interactive boxes. I hope you will understand what place I mean. And if you throw something into those non-interactive boxes, they would "suck" thrown objects.
As for complaints... hmm... the only place I didn't like is the corridor alike way to graveyard. It's a very unbelievable place. I understand that HPL doesn't allows to make big open spaces. But that corridor is just useless. There's nothing beautiful there, nothing necessary in terms of gameplay. For example, it could be hundred times better, if cemetery would be right after that yard with the fountain. Anyway, it's up to you what to do or not to do.
Another thing, that is not so nice are those knights movements. Especially at the tower. It was just funny, nothing else. But that's a subjective thing, strictly my own subjective opinion.
What else... hmm... nothing I think )))
That's all. And once again looking forward to play final version!
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I've opened that door at the red hall... maaan... that's was another one win! Real scary moment, you know what I'm talking about
Got to change my pants... Shame I missed it at the straight walkthrough...