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Script Help Machine puzzle and other things
CorinthianMerchant Offline
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Posts: 2,876
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Joined: Nov 2011
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#18
RE: Machine puzzle and other things

void OnStart()
{
SetEntityPlayerInteractCallback("TeleportArea", "changemap", false);
}

void changemap(string &in asEntity)

{
SetMessage ("Messages", "messageone", 3.00);
ChangeMap("Forest.map", "PlayerStartArea_1", "sanity_flick.snt", "sanity_flick.snt");
}
  void OnEnter()
{ }void OnLeave()
{ }

Still hasn't gotten over the loss of wubwub...
11-08-2012, 05:45 PM
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Messages In This Thread
RE: Machine puzzle and other things - by Adny - 11-04-2012, 07:59 PM
RE: Machine puzzle and other things - by Steve - 11-04-2012, 08:15 PM
RE: Machine puzzle and other things - by Steve - 11-07-2012, 05:19 PM
RE: Machine puzzle and other things - by CorinthianMerchant - 11-08-2012, 05:45 PM
RE: Machine puzzle and other things - by Steve - 11-14-2012, 09:02 PM



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