FlawlessHappiness
Posting Freak
Posts: 3,980
Threads: 145
Joined: Mar 2012
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RE: A:TDD and A: Justine script jokes
Rainy hall - again
void CollideAreaGust(string &in asParent, string &in asChild, int alState)
{
if(asChild == "AreaDust1") {
int makeyourmagicpick = RandFloat(2,3);
if(makeyourmagicpick == 2) AddEntityCollideCallback("Player", "AreaDust2", "CollideAreaGust", true, 1);
else AddEntityCollideCallback("Player", "AreaDust3", "CollideAreaGust", true, 1);
}
EDIT:
One more
AddDebugMessage("Uhm, the door gust opened?", false);
Trying is the first step to success.
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11-08-2012, 07:16 PM |
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