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Thomas, 2008-06-18, "Character version 2.0"
Thomas Offline
Frictional Games

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#16
RE: Thomas, 2008-06-18, "Character version 2.0"

Kinda tired right now, but I fail to see the gain of your technique.

In #1 you do a simple Z only rendering using the light frustum. This is the first step of any shadow mapping. After that I simply do projection in the light shader and I do not understand how adding more steps will speed things up. Also your technique seems to not take advantage of hardware PCF.

I might be missing something though, so please correct me Smile
06-30-2008, 11:11 PM
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