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HPL2 Polygon Budget
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
Reputation: 20
#1
HPL2 Polygon Budget

Still can't understand, what number of polygons can appear in a scene and still be rendered at an acceptable frame rate at HPL2. It's crucially important question even on stage of planning maps and without clear understanding of limitations I just can't move on. I know somehow it depends of player's computer. Also I know that HPL2 is more sensitive to objects count, not polygons. Anyway, I've read through HPL wiki, searching for answer. I've searched here on forum. But no fulfilling answer's found. Is there a concrete-particular-specific polygon budget limit, when there's a danger that a game would just crash to desktop? I can't believe nobody knows. And I don't need answers like "just be carefool" or "just check it ingame from time to time". It's not the answer, it's some sort of a stone age answer.

Nearly forgot. Elementary politeness is always good without doubt.
So thanks in advance. And thanks for understanding.
(This post was last modified: 11-09-2012, 04:35 PM by Alex Ros.)
11-09-2012, 04:32 PM
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Messages In This Thread
HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 04:32 PM
RE: HPL2 Polygon Budget - by WALP - 11-09-2012, 04:58 PM
RE: HPL2 Polygon Budget - by Acies - 11-09-2012, 05:08 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 05:29 PM
RE: HPL2 Polygon Budget - by xxxxxxxxxxxxxxxx - 11-11-2012, 11:05 AM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 04:57 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:22 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:28 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:33 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:46 PM



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