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HPL2 Polygon Budget
The chaser Offline
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#9
RE: HPL2 Polygon Budget

(11-11-2012, 05:28 PM)Alex Ros Wrote: 100.000 polygons is extremely high for an animated character. Are we talking about animated Slender, aren't we? There's no computer that can handle calculations of all moving joints-polygons. So there's nothing unexpected with a 100.000 polygonal character crashes.
Well, it wasn't animated finally. I believe, but I don't really know it, that the polygon count that HPL supports is about 70.000. I pre-apologize if I'm wrong.

Also, shouldn't this be in Techincal support? I mean, it isn't anything of CS's.

THE OTHERWORLD (WIP)
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Aculy iz dolan.
11-11-2012, 05:33 PM
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Messages In This Thread
HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 04:32 PM
RE: HPL2 Polygon Budget - by WALP - 11-09-2012, 04:58 PM
RE: HPL2 Polygon Budget - by Acies - 11-09-2012, 05:08 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 05:29 PM
RE: HPL2 Polygon Budget - by xxxxxxxxxxxxxxxx - 11-11-2012, 11:05 AM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 04:57 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:22 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:28 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:33 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:46 PM



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