Alex Ros
Senior Member
Posts: 447
Threads: 46
Joined: Aug 2012
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RE: Maya 2012 .dae export
I know I can downgrade to Maya 2011. And I know Maya 2011 works fine with Collada. I know I can work at Maya 2012 than export models to .obj and than through Collada to .dae. But I'm asking particularly, specifically about Maya 2012 and it's built-in .dae export. Maybe someone knows something, some kind of "easy" decision... maybe... chance is little... but...
Aha! Modelview.log says...
Loading material data for 'Tree'
Create default material!
Creating material file: 'C:/Program Files/Frictional Games/Amnesia/custom_stories/static_objects/'
No file for 'Diffuse' texture type found
No file for 'NMap' texture type found
No file for 'Specular' texture type found
No file for 'Alpha' texture type found
No file for 'Height' texture type found
No file for 'Illumination' texture type found
No file for 'CubeMap' texture type found
No file for 'DissolveAlpha' texture type found
No file for 'CubeMapAlpha' texture type found
No file for '' texture type found
Let's what we can do about it...
Experimenting with Maya 2012 .dae export plugin. I'd be expanding info on how everything's going on. For now on at least I've managed to force ModelEditor "eat" my Maya 2012 .dae. Let's see how far will I be able to move on with my experiments... funny that I'm curious by myself ))))))
(This post was last modified: 11-11-2012, 06:31 PM by Alex Ros.)
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11-11-2012, 05:43 PM |
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