Alex Ros
Senior Member
Posts: 447
Threads: 46
Joined: Aug 2012
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RE: Maya 2012 .dae export
Yeah I know, I have all textures, diffuse, baked normals and height, specular, etc... I'm just getting used to HPL2 work system and possibilities. And everything goes just fine, real fine. And in comparison with many other SDK's (I've used them a lot from Source to CryEngine) I'd say HPL editors are very comfortable and user-friendly. That's nice, very nice... the only complaint is that to many options have to be made by scripting, I mean exactly by writing codes. That's OK, but that's a little bit more time-wasting... but OK ))))))
(This post was last modified: 11-11-2012, 11:42 PM by Alex Ros.)
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11-11-2012, 11:37 PM |
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