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How to activate entities by looking at an area
The chaser Offline
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RE: How to activate entities by looking at an area

(11-12-2012, 06:48 PM)tonitoni1998 Wrote:
(11-12-2012, 06:37 PM)Steve Wrote: There is an Playerlookatcallback thingy in the options of an area try working with that Wink
yes i know but i dont know how to work with that Big Grin im a noob here Tongue
SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);


Name: Name of the entity
Callback: Function

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Aculy iz dolan.
11-12-2012, 07:55 PM
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RE: How to activate entities by looking at an area - by The chaser - 11-12-2012, 07:55 PM



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