Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PlayMusicAtEntity
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#7
RE: PlayMusicAtEntity

What kind of loop? The sound you are using is already looping isn't it? If it isn't then:

void area_scare_5(string &in asParent, string &in asChild, int alState)
{
AddTimer("LoopSound", 0, "LoopTimer");
}



void LoopSound(string &in asTimer)
{
if(asTimer == "LoopSound")
{
PlaySoundAtEntity ("", "scare_whine_loop3.snt", "Player", 0, true);

AddTimer("LoopSound", 5, "LoopTimer");

)
}

Trying is the first step to success.
11-13-2012, 03:07 PM
Find


Messages In This Thread
PlayMusicAtEntity - by tonitoni1998 - 11-12-2012, 06:33 PM
RE: PlayMusicAtEntity - by The chaser - 11-12-2012, 07:46 PM
RE: PlayMusicAtEntity - by FlawlessHappiness - 11-12-2012, 07:49 PM
RE: PlayMusicAtEntity - by The chaser - 11-12-2012, 08:18 PM
RE: PlayMusicAtEntity - by Adny - 11-12-2012, 07:49 PM
RE: PlayMusicAtEntity - by tonitoni1998 - 11-13-2012, 02:54 PM
RE: PlayMusicAtEntity - by FlawlessHappiness - 11-13-2012, 03:07 PM
RE: PlayMusicAtEntity - by tonitoni1998 - 11-13-2012, 03:18 PM
RE: PlayMusicAtEntity - by FlawlessHappiness - 11-13-2012, 03:27 PM
RE: PlayMusicAtEntity - by tonitoni1998 - 11-13-2012, 04:08 PM



Users browsing this thread: 1 Guest(s)