Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------Initializing Graphics Module
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Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'The Man Machine - An Amnesia Full Conversion Mod Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4350
Version: 2.1.8781
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.30
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Högtalare (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Högtalare (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------Initializing Game Module
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Adding engine updates
Initializing script functions
--------------------------------------------------------User Initialization
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WARNING: Could not find language file entry 'WelcomeMessage01'
WARNING: Could not find language file entry 'WelcomeMessage02'
WARNING: Could not find language file entry 'WelcomeMessage03'
WARNING: Could not find language file entry 'WelcomeMessage04'
WARNING: Could not find language file entry 'WelcomeMessage05'
WARNING: Could not find language file entry 'WelcomeMessage06'
--------------------------------------------------------Game Running
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ERROR: Couldn't load image 'TheManMAchine/graphics/main_menu/themanmachine_logo.png'
ERROR: Could not load image 'TheManMAchine/graphics/main_menu/themanmachine_logo.png'!
-------- Loading map 'tmm_menu_bg.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/TheManMachine/main_menu/main/tmm_menu_bg.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/TheManMachine/main_menu/main/tmm_menu_bg.map'. MeshEntity Loading: 402 ms
Primitive Loading: 37 ms
Decal Loading: 58 ms
Object Combining: 0 ms
Compilation: 1 ms
Combining: 265 ms
Sorting: 225 ms
Meshes: 3 ms
Bodies: 37 ms
Static Objects: 764 ms
Entities: 590 ms
Compilation: 2 ms
Total: 1371 ms
Meshes created: 27
Bodies created: 9
-------- Loading complete ---------
Setting profile: 'CM' Path: 'C:\Users\Halapi\Documents/Amnesia/TheManMachine/CM/'
ERROR: Couldn't build script 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/TheManMachine/maps/14_MechanicalLaboratory.hps'!
------- SCRIPT OUTPUT BEGIN --------------------------
main (1, 1) : INFO : Compiling void OnStart()
main (3, 2) : ERR : No matching signatures to 'AddEntityCollideCallback(string@&, string@&, PlayBatSound, const bool, const uint)'
main (3, 2) : INFO : Candidates are:
main (3, 2) : INFO : void AddEntityCollideCallback(string&in, string&in, string&in, bool, int)
main (9, 1) : INFO : Compiling void PlayBatSound(string&in, string&in, int)
main (11, 42) : ERR : 'BAtSound' is not declared
main (11, 25) : ERR : 'general_bat' is not declared
main (11, 20) : ERR : 'Bat' is not declared
------- SCRIPT OUTPUT END ----------------------------
FATAL ERROR: Could not load script file 'TheManMachine/maps/14_MechanicalLaboratory.hps'!
main (3, 2) : ERR : No matching signatures to 'AddEntityCollideCallback(string@&, string@&, PlayBatSound, const bool, const uint)'
main (11, 42) : ERR : 'BAtSound' is not declared
main (11, 25) : ERR : 'general_bat' is not declared
main (11, 20) : ERR : 'Bat' is not declared