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Level Design
GoranGaming Offline
Member

Posts: 183
Threads: 30
Joined: Feb 2012
Reputation: 7
#5
RE: Level Design

(11-16-2012, 09:11 PM)The chaser Wrote:
(11-16-2012, 09:06 PM)GoranGaming Wrote: Screenshots: http://imgur.com/a/6JsdB

My idea for the custom story was that you were escaping from a prison. As you escaped you found out that the Prison owner/chief hired new guards; who were monesters. The monsters were obedient in the beginning. But as they worked there for a few days, they started to turn up against the chief and the prisoners. So they killed nearly all prisoners.

The CS would mainly take place in prison dungeons, but I also had a big storage map.

I couldn't really take that many pictures from the prison maps because it was too dark.
Goran, they look cool. Wait, and, when you feel like doing it, work in it. Don't work when you don't want to because the result will be bad. And you don't want that, right? Wink
Yeah Smile

Current projects:

The Dark Prison 85 % (Stopped working on this one)

Unnamed Project 7 %
11-16-2012, 09:18 PM
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Messages In This Thread
Level Design - by GoranGaming - 11-16-2012, 06:25 PM
RE: Level Design - by WALP - 11-16-2012, 07:40 PM
RE: Level Design - by GoranGaming - 11-16-2012, 09:06 PM
RE: Level Design - by The chaser - 11-16-2012, 09:11 PM
RE: Level Design - by GoranGaming - 11-16-2012, 09:18 PM
RE: Level Design - by xxxxxxxxxxxxxxxx - 11-16-2012, 11:33 PM
RE: Level Design - by The chaser - 11-16-2012, 11:38 PM
RE: Level Design - by Kman - 11-16-2012, 11:56 PM
RE: Level Design - by GoranGaming - 11-17-2012, 08:13 AM
RE: Level Design - by GoranGaming - 11-18-2012, 07:28 PM



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