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Importing mesh into model editor problem
Acies Offline
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RE: Importing mesh into model editor problem

(11-23-2012, 05:08 AM)crisosphinx Wrote:
(11-23-2012, 04:59 AM)Acies Wrote: Make sure all of the objects pivot points are located at (X, Y, Z) 0, 0, 0 in Maya. Simple select all objects go to (top menu) Mesh --> Combine, then Mesh --> Separate. Export again.



Edit: GJ :]








You don't really need to separate them unless they move/ sway. Since it's a wall piece, it's ok for it to be all combined.

I constructed the tutorial to have 2 diffuse maps, in which it would be good practise to separate the meshes - otherwise HPL2 won't read the textures properly :]

Edit: It's okay to keep the wooden parts combined though. Just keep in mind - one texture per mesh.

[Image: mZiYnxe.png]


(This post was last modified: 11-23-2012, 05:29 AM by Acies.)
11-23-2012, 05:27 AM
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RE: Importing mesh into model editor problem - by Acies - 11-23-2012, 05:27 AM



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