(11-23-2012, 05:46 AM)JonnyAnomaly Wrote: (11-23-2012, 05:33 AM)JonnyAnomaly Wrote: Thanks for the advice, I'll try your suggestions now
Seems to be working except now the wooden parts are invisible - I have a wood1.mat file in the folder with it, but it doesn't show up when I try to point to the file. I'm probably doing something stupid here, so I'll go back over it and check it out.
Make sure your wooden parts aren't combined with your "wall/textile/plane" :] Wooden parts can be combined together, but not with the wall. If it's still failing - delete your .mat files, make sure Maya points to filenames which exist within the folder of your model then load the model again in modelview.
(11-23-2012, 05:45 AM)crisosphinx Wrote: General rule of thumb is to not use more than 1 diffuse texture map. Otherwise, it starts to get messy and bad. If it's one model, try to use one UV/textural diffuse, spec and normal/bump map. Yes... sometimes you have to sacrifice color and textural space for just getting another model in there... :[
It's part of the reason why Warmacha11 had so many problems (when he asked for my help, seeing all those diffuse maps with little detail on them made my head spin and I was about to choke a b**ch).
It can be preferable to use two diffuse maps sometimes. 2x1024 takes less space/memory load than one 2048. One can get away with it!
For this tutorial I wanted to keep things "newbie friendly" - ergo slap a seamless texture on the wall then apply a wooden texture to the wooden parts. Otherwise the user would have:
A. Correctly scale the UVs for a proper ratio
B. Amend the seamless texture to fit into his laid out UVs
In all it would have been "more work".
Keeping things simple - getting people started creating stuff. Hopefully wanting them creating more - tools towards advancing can be given then :]