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Deciding between using 2 sounds with the same filename
The chaser Offline
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#5
RE: Deciding between using 2 sounds with the same filename

(11-26-2012, 09:01 PM)Damascus Wrote: You can use directories to distinguish them:

PlaySoundAtEntity("", "brute/enabled.snt", "BruteArea", 0, false);

That should play only the brute enabled sound.
What I said but explained better.

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Aculy iz dolan.
11-26-2012, 09:06 PM
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RE: Deciding between using 2 sounds with the same filename - by The chaser - 11-26-2012, 09:06 PM



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