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New Key Problems
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#4
RE: New Key Problems

AddUseItemCallback("", "dungeonkey_2", "mansion_3", "OPEN_somethingelse", true);


void OPEN_somethingelse(string &in asItem, string &in asEntity)
{
/////Door thing, uses keys, removes key, opens door, etc
}


You can check scripts in simple stories. There you'll see a lot of things.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
12-02-2012, 11:23 AM
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Messages In This Thread
New Key Problems - by ryan1431 - 12-02-2012, 01:52 AM
RE: New Key Problems - by The chaser - 12-02-2012, 02:02 AM
RE: New Key Problems - by ryan1431 - 12-02-2012, 02:07 AM
RE: New Key Problems - by The chaser - 12-02-2012, 11:23 AM
RE: New Key Problems - by Your Computer - 12-02-2012, 11:17 PM
RE: New Key Problems - by The chaser - 12-03-2012, 09:29 AM



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