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Exploding doors
FlawlessHappiness Offline
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Posts: 3,980
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Joined: Mar 2012
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#2
RE: Exploding doors

Where exactly did you put AddUseItemCallback("", "Completed", "cheryl", "Boom", true);


These:
SetEntityActive("cheryl", false);
SetEntityActive("cherylBroken", true);
PlaySoundAtEntity("", "06_break_wood.snt", "cheryl", 0, false);


can be replaced by this:
SetPropHealth("cheryl", 0);


Also you have a typo here: RemoveItem("Complete");
It should be: RemoveItem("Completed");

Trying is the first step to success.
(This post was last modified: 12-03-2012, 09:38 PM by FlawlessHappiness.)
12-03-2012, 09:37 PM
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Messages In This Thread
Exploding doors - by giacomo9 - 12-03-2012, 09:18 PM
RE: Exploding doors - by FlawlessHappiness - 12-03-2012, 09:37 PM
RE: Exploding doors - by giacomo9 - 12-03-2012, 09:44 PM
RE: Exploding doors - by FlawlessHappiness - 12-03-2012, 10:29 PM
RE: Exploding doors - by giacomo9 - 12-03-2012, 10:44 PM
RE: Exploding doors - by The chaser - 12-03-2012, 11:00 PM
RE: Exploding doors - by FlawlessHappiness - 12-04-2012, 06:50 AM



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