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Exploding doors
giacomo9 Offline
Junior Member

Posts: 37
Threads: 11
Joined: Nov 2012
Reputation: 0
#3
RE: Exploding doors

I put it under "void OnStart()" in my .hps file, as here:

////////////////////////////
// Run when starting map
void OnStart()
{
SetPlayerLampOil(0.0f);
AddUseItemCallback("", "Completed", "cheryl", "Boom", true);
AddUseItemCallback("", "basementkey_1", "basement_1", "KeyOnDoor", true);
(...)
12-03-2012, 09:44 PM
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Messages In This Thread
Exploding doors - by giacomo9 - 12-03-2012, 09:18 PM
RE: Exploding doors - by FlawlessHappiness - 12-03-2012, 09:37 PM
RE: Exploding doors - by giacomo9 - 12-03-2012, 09:44 PM
RE: Exploding doors - by FlawlessHappiness - 12-03-2012, 10:29 PM
RE: Exploding doors - by giacomo9 - 12-03-2012, 10:44 PM
RE: Exploding doors - by The chaser - 12-03-2012, 11:00 PM
RE: Exploding doors - by FlawlessHappiness - 12-04-2012, 06:50 AM



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