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High-Level storytelling design
Statyk Offline
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#2
RE: High-Level storytelling design

I love some of the ideas you guys come up with. I can see where you are going with the "full-freedom" approach, but I'm just afraid of how many people can easily get distracted by say... A lamp in a dark corner across the room. In Amnesia: TDD, when I stumbled upon Agrippa, I listened to him for a few moments but got distracted by the loud gears going off in the ceiling next to him and missed a few key things he was saying. In the end, I never cut off his head because I didn't know he asked for it. =\ Of course, I didn't get the Agrippa ending. I also missed a few names he mentioned as well. I just hope it works out correctly if you vow to take this path. =X
12-05-2012, 10:11 PM
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High-Level storytelling design - by Thomas - 12-05-2012, 09:41 PM
RE: High-Level storytelling design - by Statyk - 12-05-2012, 10:11 PM



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