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Hollow needle
Saitoshiba Offline
Junior Member

Posts: 7
Threads: 2
Joined: Dec 2012
Reputation: 0
#5
RE: Hollow needle

I am not sure if this is the main problem, but try to put the extension of the sound in:

PlaySoundAtEntity("", "unlock_door.snt", "pdoor", 0, false);



and change for false here:


SetSwingDoorLocked("pdoor", false, false);



but I am not sure if this will be much difference. Try to look at the entities name and see if it's the same one. For me looks perfectly fine. I usually use the default name of the entity to avoid misspelling their names on the script.
12-06-2012, 11:12 PM
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Messages In This Thread
Hollow needle - by Storfigge - 12-06-2012, 01:53 PM
RE: Hollow needle - by The chaser - 12-06-2012, 03:10 PM
RE: Hollow needle - by FlawlessHappiness - 12-06-2012, 03:39 PM
RE: Hollow needle - by Storfigge - 12-06-2012, 11:17 PM
RE: Hollow needle - by The chaser - 12-07-2012, 12:05 AM
RE: Hollow needle - by Storfigge - 12-07-2012, 01:44 AM
RE: Hollow needle - by 6346021815 - 12-06-2012, 04:21 PM
RE: Hollow needle - by Saitoshiba - 12-06-2012, 11:12 PM
RE: Hollow needle - by The chaser - 12-06-2012, 11:16 PM
RE: Hollow needle - by TheGreatCthulhu - 12-07-2012, 03:33 AM
RE: Hollow needle - by Storfigge - 12-07-2012, 10:21 AM
RE: Hollow needle - by TheGreatCthulhu - 12-07-2012, 03:25 PM
RE: Hollow needle - by The chaser - 12-07-2012, 10:26 AM
RE: Hollow needle - by Storfigge - 12-07-2012, 10:29 AM
RE: Hollow needle - by FlawlessHappiness - 12-07-2012, 10:51 AM
RE: Hollow needle - by Storfigge - 12-07-2012, 12:23 PM
RE: Hollow needle - by The chaser - 12-07-2012, 03:38 PM
RE: Hollow needle - by Storfigge - 12-08-2012, 01:57 AM



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