| DnALANGE  Banned
 
 Posts: 1,549
 Threads: 73
 Joined: Jan 2012
 | 
			| RE: The Sins Of the Father 
 
				GOnna play in a moment..Let you know what i think later on......
 BRB........
 
 AddEntityCollideCallback("Player", "LoftArea", "collideLoftArea", true, 1);
 void collideLoftArea(string &in asParent, string &in asChild, int alState)
 {
 if(HasItem("LoftKey"))
 {
 ChangeMap("Attic.map", "StartArea_1", "unlock_door.snt", "close_door.ogg");
 }
 }
 THAT part isn't working...
 Why didnt you do it easyer?
 Like this :
 ------------------------------------------
 set the LoftArea UNACTIVE in the editor
 *****
 When you picked up the key :
 SetEntityPlayerInteractCallback("LoftKey", "Activateloftscript", true);
 void Activateloftscript(string &in asEntity)
 {
 SetEntityActive("LoftArea" , true);
 }
 OCould be my fould tho....
 For the rest..
 A bit empty to me so far..
 Less scripts , but it's alright for your first map!
 Mapping looks okay, just some minor glitches here and there { it's normal for your first map }
 Overall a good cs..
 Would like to continue... ill script this one myself...
 Try to fix it and this script is really easy to overtake { if you understand it }
 
				
(This post was last modified: 12-07-2012, 03:10 AM by DnALANGE.)
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	| 12-07-2012, 02:24 AM |  |