Your Computer
SCAN ME!
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RE: Water
The liquid area provides splash sounds and relevant particle systems and allows certain entities to float in it. Liquid areas do not drown the player. It should be possible to add a collision callback to the liquid area, but i've never had the need to do it. A primitive plane with a water material, as far as i know, can at most provide a wet floor footstep sound, assuming collision is active for it.
(This post was last modified: 12-07-2012, 01:35 PM by Your Computer.)
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12-07-2012, 01:35 PM |
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