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High-Level storytelling design
Macgyverthehero Offline
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#3
RE: High-Level storytelling design

I enjoyed reading that blog post.

I like that many games today that have storytelling for gameplay it has a hard impact on the player. Like The Walking Dead. I have not played it myself, but I've been watching it with people from Youtube and I almost cried myself at the end of it.

Just whenever someone makes a storytelling game, they should not over do it. Like in my opinion: The Metal Gear Solid series. There was way to much to comprehend in those games, as the cutscenes were way too long, less gameplay, and it was kind of senseless.

As long as you do not overdue it too much with story. You will have a masterpiece, and that is what makes a game great.

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12-09-2012, 06:00 PM
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Messages In This Thread
High-Level storytelling design - by Thomas - 12-05-2012, 09:41 PM
RE: High-Level storytelling design - by Statyk - 12-05-2012, 10:11 PM
RE: High-Level storytelling design - by Macgyverthehero - 12-09-2012, 06:00 PM



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