Looks cool but if you're new to modelling then you may want to learn about mesh deformation before you give it to someone to animate. You need to prepare the mesh so that the joints of the model that will move, will deform properly otherwise you get really horrible looking animations and even the best animator will be unable to fix them without imrpoving the topology of the model. So id advise you to look up mesh deformation a little and I put a little gif in the spoiler tags so you can see what I mean by deformation. Assume that the model is an elbow joint for example, you can see how the mesh topology needs to look so that it'll animation correctly (Correct topology is on the right).
Anyway, I hope that helps =) I'm not sure if you've done any of this because you haven't shown a wireframe of your model but in case you haven't, make sure you do it before animating it - GL!