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Famale Charchters in Videogames: The Opposite of "attractive" would it work?
the dark side Offline
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RE: Famale Charchters in Videogames: The Opposite of "attractive" would it work?

hey guys i am sorry i am so late.

anyway, before i go into big details, and answer your posts, first, i need to explain why i am worried. The big issue every game project faces is, "the publishers" who, naturally, want the best sales
possible, seeing as my project is liscence lease from me, I own the copywrite
100% which means any publisher who has the cajones to take it on has to obey my
rules and decisions or they will loose the copyright and get fined, that means
they have to put up with what is already, a pretty restricted sales number,
owing to my decision to not only give them game some rather old fashioned
gameplay mechanics as that is what my target audience prefers, but also make it
PC exclusive, so that means I’ve got to be careful to not damage sales any
further, sure, i will only need 1.5 millon sales to get a sequel rather then 30
million, but, ive got to ensure i get those 1.5 million without "selling
out".

@hirnwirbel, I should be ok on the audience front, as the
game is aimed at older Gamers who remember titles such as No One Lives Forever
(and its sequal!), the earlier James Bond FPS titles such as Goldeneye 64, Agent
Under Fire, Nightfire, etc, Perfect Dark 64, the first 2 Soldier Of Fortune Titles,. Medal of Honour Allied Assault and Frontline, etc. so yeah, its target audience is older, possibly parents themselves, so they should find the character,
as she is very vulnerable and sweet, rather adorable, for the same reasons the
main player character also finds her so.

As for the Main Player character himself. well, he is a tall muscular guy in his late 20’s
with dark hair, as per quite a few of those images. Who all seem to look like
they fell out of a GQ magazine. But, he also wears glasses and has a crooked
nose, along with a few other natural details, as he’s meant to look like what
he is. A hard, emotionally reserved, tough and professional British Government
Operative, based a little on Clive Owen, and not some pretty boy All American
Hero.

redneptune, thanks, I will need it! Don’t worry. The lady in question is based on
a real person, two people actually, both of who I know or knew and have adored.
She is designed to be as believable as possible, as I actually created her to
raise autism awareness,. So she needs to be believable or its not going to
work, hence I have based her on 2 people I have cherished, (who also happened
to be on the autism spectrum) to ensure she is a realistic character, and not
just based her one some adolescent fantasy wish list, and indeed, I have
created her as an individual,, non conformist, bizarre, clumsy and totally
unique.

@Tommyboypsp

Thanks. Don’t worry, you don’t have to look after her every 10 seconds, I HATE “babysitting” missions as much as any gamer, as they are just a cheap and nasty way to artificially up the games difficulty, as well as
increase its lifespan. Seeing as mine lacks any form of mid level checkpoints,
because I believe they make games way to easy, and thus boring, the last thing
the player is going to want is some damnable escort mission. She appears only in cutscenes were the player character
visits his office, or playable “RPG” style sections in the same location, owing
to her career as the player characters secretary.

Define “extremely fat” though please? To some people, that could be anything over six 6, were as to others as
heavy as 18 stone could be seen as “just cuddly”, if I know peoples definition
of “too large” I can work out were her 4 foot 8 , 14 stone frame fits

I cant tell you much about the character, but I can tell you
what attributes she takes from the pair of real people she is based on, but, that’s
another post later tonite as this one is getting too big and people may not
bother to read it all.

Speaking of that....

@chronofox,. Yes, I am aware of that, but, I have not got
the faintest idea how to explain everything I feel needs to be explained in a
smaller post. That’s a good question you asked. So yeah, ill leave this thread
open for a bit, see how people answer it.

Then ill tell you all about my character so you can tell me if she would work
[size=medium][font=Arial]So, for now people, while I crack into word and start
creating a forum friendly description of the character to post later, please
answer. “can videogames that feature unnatractive female characters sell?”

Thanks all. Sorry to keep you all on tentahooks,


TDS
(This post was last modified: 12-14-2012, 09:54 PM by the dark side.)
12-14-2012, 08:44 PM
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RE: Famale Charchters in Videogames: The Opposite of "attractive" would it work? - by the dark side - 12-14-2012, 08:44 PM



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