hey hirnwirbel, and thanks
good point, i will have to work on the tone, ill get to cracking on that, it is a little bit on the "nice retro shooter" line at the moment, ill have to work on preparing the player for the fact the game does tackle some strong issues.
exactly, that is indeed why i am trying to raise awareness, life isnt like that, there is No such thing as normal! all normal is, is a rule of thumb created by the majority to give them a world they can cope with, trust me, if it was the other way round, and it was the NT people in the minority, it would be them who would be considered "odd" and hated on and teased by people who couldnt cope with there abnormal behavior.
i know, even deus ex had its limits, wich left me thinkin "they could have gone a bit futher!", i think it has something to do with the fact many games are created by neurologically typical people, who follow the limits of "normal society" one of wich is "dont make people think too much". i dont have the luxury of being NT, i see the whole world as an envelope that needs to be busted open, so i take my storylines were i feel they need to go. even if that would be very uncomfortable for an NT person playing, to me, they need to see the real world, not some sanitised hollywood version of it, in the media, as it will help them grow as people.
its certainly not unusual to meet people with learning difficulties in the work place, especially in the united kingdom, were you have to hire so many workers with learning difficulties, by law, even the ministry of defence has to hire people with mental and physical disabilities as "secretarial pool" staff. and indeed, that needs to be shown, there is no such thing as normal.
i think this standardisation actually comes from old novels and films as there writers often created charachters on a basis of people with mental issues or physical deformaties, were the ultimate in evil, and i think, due to the massive popularity of these novels and films in the past, may have lead to those attitudes on people with mental and physical issues entering the western cultural subconcious, so the media avoids creating those charachters now, unless to give people something to laugh at, as the cultural subconcious tells us that they have to be evil, or someone for them to bully, because the media thinks the mind of the average iq, "just want a laugh" everyman wont be able to cope with them being portrayed as a sensative and serious charachter. wrong, of course it can, it just needs to be given the chance to try, so long as its prepared for it, it should be able to cope, its only the "dudebro", hyper agression ""xboxlive deffmatch" market that wont be able to cope i think, but, i can't see them buying this game anyway as it isnt on the games consoles, doesn't have one of 3 golden FPS franchise names on it, and would be "too hard" due to its health system in their opinion. (it is totally medikit based, no automatic regeneration in the slightest, sure, to balance it the main player charachter can take about 40 ak rounds before dying as opposed to the 2 of a regeneration charachter, but, its still a lot harder than a modern health system, as you actively need to seek out medkits)
i never do normal charachters, as i said, even my main player charachter needs glasses as he is a little bit short sighted (they also mount the HUD, giving them a gameplay purpose as well) and has a crooked nose, owing to it getting busted in a punch up from before he joined her majesties security forces.
normal charachters are boring, they are like beige formica, they are simply so common that they are not only disinteresting, they tend to just fade into the backgroud, invisible, how is anyone supposed to write a great story about Beige?