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Two problems
Storfigge Offline
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Posts: 101
Threads: 31
Joined: Sep 2012
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#5
RE: Two problems

(12-18-2012, 01:44 PM)Kreekakon Wrote: For problem number 1, you could always set the chasing Grunt(s) to inactive after you don't need it anymore, and set a new one active in its place which isn't chasing the player if you're afraid for whatever reason the player might backtrack his tracks, and discover that it has vanished.

Example:

SetEntityActive("grunt_9", false);
I want those to be "true" because if I die I want them to respawn.

12-18-2012, 02:06 PM
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Messages In This Thread
Two problems - by Storfigge - 12-13-2012, 01:49 PM
RE: Two problems - by The chaser - 12-13-2012, 02:12 PM
RE: Two problems - by Storfigge - 12-18-2012, 12:36 PM
RE: Two problems - by Kreekakon - 12-18-2012, 01:44 PM
RE: Two problems - by Storfigge - 12-18-2012, 02:06 PM
RE: Two problems - by The chaser - 12-18-2012, 02:13 PM
RE: Two problems - by Storfigge - 12-19-2012, 01:25 AM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 06:48 AM
RE: Two problems - by Storfigge - 12-19-2012, 11:54 AM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 11:57 AM
RE: Two problems - by Storfigge - 12-19-2012, 12:11 PM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 12:39 PM
RE: Two problems - by Storfigge - 12-19-2012, 02:00 PM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 02:02 PM
RE: Two problems - by Storfigge - 12-19-2012, 02:03 PM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 02:58 PM
RE: Two problems - by Storfigge - 12-19-2012, 03:58 PM
RE: Two problems - by Your Computer - 12-19-2012, 05:21 PM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 04:21 PM



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