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hps file not loading on 3rd "level"
Jeeper Offline
Junior Member

Posts: 5
Threads: 2
Joined: Dec 2012
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#5
RE: hps file not loading on 3rd "level"

(12-26-2012, 07:15 PM)The chaser Wrote: By what I can see there aren't map caches. And, the scripts and maps are named the same. Weird thing. Just sayin', what happens? It crashes, it just doesn't work in-game?

It does not crash, it does not give any error messange. But no scripts work. And after a while i just wondered if i was being stupid and made all scripts wrong so i made multiple super simple test scripts. Here is an example of one such script (100 times checked and copy + paste in editor so all names match)


void OnStart()
{


AddEntityCollideCallback("Player","RetardArea","RetardTest",true,1);

}


void RetardTest(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "amb_idle_whimp.snt", "Player", 0.1, false);


}



Edit; For a while i thought it was due to me changing the map via script and not level door. But i later tried to change to one map that i knew worked previously with said script. And this map still worked.
(This post was last modified: 12-26-2012, 07:46 PM by Jeeper.)
12-26-2012, 07:42 PM
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Messages In This Thread
hps file not loading on 3rd "level" - by Jeeper - 12-26-2012, 04:35 PM
RE: hps file not loading on 3rd "level" - by Jeeper - 12-26-2012, 07:42 PM



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