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Black Death - Lisbon Excavation (Updated: Screenshots!)
Amnesia: The Dark Descent custom story 'Black Death'.
Hello, everyone! I am Antonio Henrique and I am very pleased to share my first 'official' project with you guys. I am also new here, so I do not know if I posted in the right section of the forum. If I did not, please let me know.
#NEWS!
Hey guys, I noticed the thread is almost dead here despite the views, but I had the plan of posting screenshots anyway. So, I hope you enjoy it. Remember, soon I'll post the demo here. Also, I'll get a page on moddb and when I do, I will insert the link here.
Screenshots:
Sinopsis:
History named it the Black Death episode, described as a plague that killed millions in Europe. The fact is... There was no plague at all.
Risen from a secret and violent war between The Brethren of the Free Spirit and the Catholic Church, a terrible power corrupted those standing in its way and left a bloody trail behind. The whole truth was sealed in an ancient artifact, which held memories revealing what really happened.
Almost four centuries after the events, an archaeologist named Sir Thomas Parrish, found this artifact during his excavations in Lisbon in 1773, and its power damaged his very self... Forever.
Gameplay:
The mechanics of the custom story are pretty much the same we see in the main game, but at the same time it tries to be innovative. Chases are n't the top-used horror resource, so if you're not a fan of run-like-hell this CS is perfect for you.
Instead, I focused on atmosphere, a complex surreal and yet believable ambient. You are supposed to be revisiting memories the way they seemed to Sir Thomas the day he found the Orb (or, another Orb).
As you play with three different characters, the maps, custom voice acting, notes and diaries are there to tell you with whom you are playing, why and how you have gotten there (after all, no one just wakes up in an abandoned place and that is it, there is a guy trying to kill you).
Following the line of the story, the grunts are the personification of the dark power, but they are not the only enemies. I am not saying I put custom foes to hunt you down, but you must pay attention to your surroundings, too. Useless and random boxes, objects and stuff in general may acquire 'life' by the dark power's action and then throw themselves in your direction, accidentally making you trip and break your skull in seventy-two parts - or something like that.
Release:
I am soon to release a demo of the Black Death CS. It happens that I do not know exactly when, but I'll stick to this thread and let you guys know (if you approve the main idea of the project). Also, it will be a Custom Story and nof a Full Conversion, as no core mechanics were altered. What I have done is that I modified some entities, such as enemies and objects, based upon the original ones (popularly known as CTRL+C, CTRL+V). This issues won't bother during the install process, as they will just be put automatically in the right folder, not replacing or interefering with the original entities - thus leaving your core game unchanged.
As I do not have the demo yet, I made a video (teaser, actually) to show you just a little bit (little little little bit) of my project. I hope soon I can show you more. Thank you guys, and let me know your opinion. (Also, if my eng. is not all right, forgive me, not native).