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hps file not loading on 3rd "level"
DnALANGE Offline
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Posts: 1,549
Threads: 73
Joined: Jan 2012
#6
RE: hps file not loading on 3rd "level"

(12-26-2012, 07:42 PM)Jeeper Wrote:
(12-26-2012, 07:15 PM)The chaser Wrote: By what I can see there aren't map caches. And, the scripts and maps are named the same. Weird thing. Just sayin', what happens? It crashes, it just doesn't work in-game?

It does not crash, it does not give any error messange. But no scripts work. And after a while i just wondered if i was being stupid and made all scripts wrong so i made multiple super simple test scripts. Here is an example of one such script (100 times checked and copy + paste in editor so all names match)

-

void OnStart()
{


AddEntityCollideCallback("Player","RetardArea","RetardTest",true,1);

}


void RetardTest(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "amb_idle_whimp.snt", "Player", 0.1, false);


}



Edit; For a while i thought it was due to me changing the map via script and not level door. But i later tried to change to one map that i knew worked previously with said script. And this map still worked.

-
Might work..
don't know for sure..
try 0.1f
I had something like that in one of my script once..
12-26-2012, 11:59 PM
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Messages In This Thread
hps file not loading on 3rd "level" - by Jeeper - 12-26-2012, 04:35 PM
RE: hps file not loading on 3rd "level" - by DnALANGE - 12-26-2012, 11:59 PM



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