The chaser
Posting Freak
Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation:
113
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RE: My script doesn't work in my map.
void OnStart()
{
AddUseItemCallback("", "key_1", "castle_arched01_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("monster_key", "ActivateMonster", true);
AddEntityCollideCallback("Player", "push", "Push", true, 1);
AddEntityCollideCallback("Player", "door_slam", "Slam", true, 1);
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
PlaySoundAtEntity("", "introvoice.snt", "introvoice", 1, false);
}
void Explode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("pot_explode", 0);
}
void Push(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_pant.snt", "push", 0, false);
AddPlayerBodyForce(30000, 0, 0, false);
}
void Slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("castle_1", true, true);
SetSwingDoorLocked("castle_1", true, true);
PlaySoundAtEntity("", "00_laugh.snt", "door_scare", 0, false);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}
void OnEnter()
{
PlayMusic("introvoice.[b]snt[/b]", true, 0.9, 1.0, 1, true);
}
void OnLeave()
{
StopMusic(1 , 1);
}
Ok, fixed some things. Now, delete .map_cache if you have and check the names. Stuff like that is what causes errors.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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