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'New' Monster Questions
The chaser Offline
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#5
RE: 'New' Monster Questions

(12-27-2012, 10:30 PM)The Rock Worm Wrote:
(12-27-2012, 10:26 PM)i3670 Wrote: Isn't the Kaernk just a moving sphere? If so, you'd have to create a skin and animations to go with it.

As I've found out, you can use (let's say a Grunt) as the body of a Kaernk-Class monster. Amnesia's coding makes it invisible despite the Grunt having textures and such.

Kearnk's are smarter than the Enemy-Grunt Class monsters. Having a box to hide your face, while effective against Grunts, is useless vs Kaernk-Class monsters. They're like the Penumbra's Grey Rock Worm, seeing through vibrations. Can you imagine a scary visible monster that can track you effortlessly (and can throw some neat effects for it along the way). Let's say someone made a giant worm in Amnesia, it would have to track like it's Penumbra Counter-part, and kick up dust while it moves.

The kaernk isn't based in where the player is, it's based in the height the player is in. So, kaernks aren't smarter. They are just based different.

The waterlurker is just a ball. To do the kaernk, a whole new code for it should be done.

About the textures:

You can make a translucent material (which will look bright) or a soliddiffuse with an alpha channel (alpha, if I'm not wrong, is what controlls the transparency).

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
12-27-2012, 11:12 PM
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Messages In This Thread
'New' Monster Questions - by The Rock Worm - 12-27-2012, 10:20 PM
RE: 'New' Monster Questions - by i3670 - 12-27-2012, 10:26 PM
RE: 'New' Monster Questions - by The Rock Worm - 12-27-2012, 10:30 PM
RE: 'New' Monster Questions - by The chaser - 12-27-2012, 11:12 PM
RE: 'New' Monster Questions - by The Rock Worm - 12-28-2012, 01:38 AM
RE: 'New' Monster Questions - by Traggey - 12-27-2012, 10:29 PM



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