VeNoMzTeamHysterical 
 
 
		
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RE: How can you a Text on A paper/sign 
			 
			
				 (01-02-2013, 02:05 PM)Robosprog Wrote:   (01-02-2013, 02:02 PM)beecake Wrote:   (01-02-2013, 01:53 PM)Robosprog Wrote:  Use an examine area, and yes, it will need a lang bit.  
What is the definition of an examine area? How is it different from sign?   Examine areas you click on, however, if you want to replicate a sign you can simply set up an area around the sign, set up a script so that when the player looks at it, it displays a message from a category in the .lang file. 
 
 (01-02-2013, 02:00 PM)VeNoMzTeamHysterical Wrote:   (01-02-2013, 01:53 PM)Robosprog Wrote:  Use an examine area, and yes, it will need a lang bit.  
You know what kind it is?? 
just like  
 
<Entry Name="Note_"annything"_Text">random text</Entry> 
 
 
or is it something else?  
I think it'd be better, after rereading, for you to use a lookat script, I'll post an example from my map: 
 
 void OnStart() 
{ 
SetEntityPlayerLookAtCallback("barrel1", "booze", false); 
} 
void booze(string &in asEntity, int alState) 
{ 
SetMessage ("Messages", "baah", 2.00); 
} 
 
The barrel 1, is the barrel, booze is the function name, and "Messages" is the category which "baah" is in, and it is displayed for 2.00 seconds. 
Thanks alot you just got +rep't
			  
			
			
 
			
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	| 01-02-2013, 02:24 PM  | 
	
		
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