The chaser
Posting Freak
Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation:
113
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RE: Static objects disappear / enemy deactivate
If there are map_cache in yuor maps folder, delete 'em. For the monster, do this (your script fixed):
void OnStart()
{
AddUseItemCallback("", "key_torture_chamber_1", "castle_arched01_1", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "schweine", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "schweinehang", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "klang", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_4", "staub", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_5", "engel", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_6", "falle", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_7", "enemyklang", true, 1);
AddEntityCollideCallback("Player" , "ScriptArea_8" , "wegpunkte" , true , 1);
AddEntityCollideCallback("Player", "ScriptArea_9", "klang2", true, 1);
AddUseItemCallback("", "key_torture_chamber_2", "mansion_1", "UsedKeyOnDoor2", true);
AddEntityCollideCallback("Player", "ScriptArea_10", "deaktivierung", true, 1);
}
void deaktivierung(string &in asItem, string &in asEntity)
{
SetEntityActive("servant_grunt_1", false);
}
void UsedKeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, false);
PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0, false);
RemoveItem("key_torture_chamber_2");
AddDebugMessage("KeyOnDoor", false);
}
void klang2(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_human_noices.snt", "Player", 0, false);
}
void wegpunkte(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, "Idle");
}
void enemyklang(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "amb_idle_scratch.snt", "Player", 0, false);
}
void falle(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "lurker_hit_wood.snt", "Player", 0, false);
SetEntityActive("armour_nice_complete_1", true);
SetEntityActive("armour_nice_complete_2", true);
}
void engel(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("angel_statue_1", 15, 15, "");
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
SetEntityActive("angel_statue_1", true);
GiveSanityDamage(2.0f, true);
AddTimer("opala",0.2f,"EnemyTimer");
CreateParticleSystemAtEntity("E1PS", "ps_ghost_release.pss", "particlearea4", true);
}
void staub(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "28_done03.snt", "Player", 0, false);
SetEntityActive("ParticleSystem_17", true);
SetEntityActive("ParticleSystem_19", true);
CreateParticleSystemAtEntity("E1PS", "ps_debris_tunnel.ps", "particlearea", true);
CreateParticleSystemAtEntity("E1PS", "ps_debris_tunnel.ps", "particlearea2", true);
}
void klang(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_baby_cry.snt", "Player", 0, false);
}
void schweinehang(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetEntityActive("pig_corpse_hanging_1", true);
SetEntityActive("pig_corpse_hanging_2", true);
SetEntityActive("carcass_1", true);
SetEntityActive("carcass_2", true);
SetEntityActive("pig_corpse_hanging_3", true);
SetEntityActive("pig_corpse_hanging_4", true);
SetEntityActive("pig_corpse_hanging_5", true);
SetEntityActive("pig_corpse_hanging_6", true);
SetEntityActive("carcass_3", true);
CreateParticleSystemAtEntity("E1PS", "ps_cloud_thing01.ps", "particlearea3", true);
}
void schweine(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_animal_squeal.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetEntityActive("pig_corpse_26", true);
SetEntityActive("pig_corpse_27", true);
SetEntityActive("pig_corpse_28", true);
SetEntityActive("pig_corpse_29", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_arched01_1", false, false);
PlaySoundAtEntity("", "unlock_door.snt", "castle_arched01_1", 0, false);
RemoveItem("key_torture_chamber_1");
AddDebugMessage("KeyOnDoor", false);
}
////Timers
void EnemyTimer(string &in asTimer)
{
if(asTimer == "opala")
{
StopPlayerLookAt();
AddTimer("Scare2",30.5f,"EnemyTimer");
}
}
THE OTHERWORLD (WIP)
Aculy iz dolan.
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