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Primitive plains will not remember a certain set of textures!
jssjr90 Offline
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Posts: 169
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Joined: Jun 2011
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#1
Bug  Primitive plains will not remember a certain set of textures!

Well this is bugging me allot. I have noticed when working with these new set's of textures, when I apply them to a primitive plain, it will load fine. But when I exit and reload the map, the texture disappears completely, luckley still leaving the plane intact to where it was.

- The textures are in 512 x 512 format.
- There is no level cache crated with the corresponding level im working with of these textures.

- I just don't get why the level editor is being a tard. I cant repeatedly re work the textures over and over when loading the level. Besides these are buildings im working with, ya like im going to re-texture all the invisible plains.

Example of how the files are set up in the material editor.

[Image: ExampleoftheMatfilesetup_zpsd6ca73b8.png]

When applied in the level editor, and when I reload the map when I do not exit the level editor, the texture still stays there.

[img][Image: With_Texture_zpsec531c57.png][/img]

But when I exit the level editor and reload the map, the texture just disappears. Relay frustrating.

[Image: Without_Texture_zpse9605092.png]

So does anyone ever stumble upon this problem and know any fix?
(This post was last modified: 01-06-2013, 05:18 PM by jssjr90.)
01-06-2013, 11:51 AM
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Primitive plains will not remember a certain set of textures! - by jssjr90 - 01-06-2013, 11:51 AM



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