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death ending
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
Reputation: 29
#2
RE: death ending

I'm not sure if you know how to use the following scripts, but if you don't, I'll go into further detail:

Set a PlayerInteractCallback for the note, so that when they pick it up, the following things happen:

CheckPoint
SetPlayerActive (false)
SetEntityActive (grunt)
SetPlayerLookAt (grunt)

And put EndCredits under the checkpoint's function.

01-06-2013, 11:57 PM
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Messages In This Thread
death ending - by Storfigge - 01-06-2013, 11:37 PM
RE: death ending - by Damascus - 01-06-2013, 11:57 PM
RE: death ending - by Storfigge - 01-07-2013, 02:09 AM
RE: death ending - by The chaser - 01-07-2013, 12:24 AM
RE: death ending - by Damascus - 01-07-2013, 02:56 AM
RE: death ending - by FlawlessHappiness - 01-07-2013, 06:47 AM
RE: death ending - by Storfigge - 01-07-2013, 09:14 AM
RE: death ending - by darksky - 01-07-2013, 06:20 PM
RE: death ending - by FlawlessHappiness - 01-07-2013, 06:24 PM
RE: death ending - by Damascus - 01-07-2013, 06:21 PM
RE: death ending - by Storfigge - 01-07-2013, 10:56 PM
RE: death ending - by Storfigge - 01-08-2013, 12:30 PM



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