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death ending
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#3
RE: death ending

Damascus explained:

void NoteInteract (string &in asEntity) ////This is the callback assigned to the note
{
SetPlayerActive(false);
SetEntityPlayerLookAtCallback("Look_at_area", "Dacallback", true);////When the player stops reading the note, it will look to an area.
StartPlayerLookAt("Look_at_area", 1, 1, "");
}

void Dacallback(string &in asEntity, int alState)
{
StartPlayerLookAt("Look_at_area_2", 1, 1, ""); ///This is behind the grunt that will appear
SetEntityActive("Grunt", true);
ShowEnemyPlayerPosition("Grunt");
}

I think this is enough.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
01-07-2013, 12:24 AM
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Messages In This Thread
death ending - by Storfigge - 01-06-2013, 11:37 PM
RE: death ending - by Damascus - 01-06-2013, 11:57 PM
RE: death ending - by Storfigge - 01-07-2013, 02:09 AM
RE: death ending - by The chaser - 01-07-2013, 12:24 AM
RE: death ending - by Damascus - 01-07-2013, 02:56 AM
RE: death ending - by FlawlessHappiness - 01-07-2013, 06:47 AM
RE: death ending - by Storfigge - 01-07-2013, 09:14 AM
RE: death ending - by darksky - 01-07-2013, 06:20 PM
RE: death ending - by FlawlessHappiness - 01-07-2013, 06:24 PM
RE: death ending - by Damascus - 01-07-2013, 06:21 PM
RE: death ending - by Storfigge - 01-07-2013, 10:56 PM
RE: death ending - by Storfigge - 01-08-2013, 12:30 PM



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