(01-10-2013, 10:50 PM)TheGreatCthulhu Wrote: Nice. You might want to consider giving the floors some volume, by having two parallel plains, one for the ceiling of the previous story, one for the floor of the next.
You can use welder objects for places where the gap would be visible, for example, where the stairs are (say, use the lower beam of a railing to cover the gap), or you can also use primitive plains.
I see what you meant by volume, they do have volume
Just the one that looks like it doesn't is being seen from above the ceiling plane and below the floor plane >.<
Quote:Then make it good! And not big and empty
Oh don't worry, I intend to fill it with lots and lots of stuff (insert evil laugh of your choice here) just as long as it doesn't cause too much lag. Any suggestions on how to keep that to a minimum with such a large map size?
Edit: Seems like I forgot the question I was going to post out of excitement.