(01-13-2013, 05:14 PM)Adrianis Wrote: That's an awesome idea BeeKayK! You could work in some really interesting puzzles that way, particularly giving the player clues about how to solve the second set of puzzles (when you are the 'other guy') by what he tells you the first time round.
One in particular, there could be a point where the player is trapped having to wait for the other guy to do something before you can progress, for say 1 minute, you could have an incredibly tense moment where someone is coming towards the player and there is nothing that they can do - kinda predictable that the player will be saved at the last moment - but then when the player is the other guy, you have 1 minute to find the thing that will save the first guy, failing to do so means he dies and, since the first guy is in fact you, you then cease to exist.
Gotta love closed-circle time lines 
Yes!

And the time thing if first being showed later in the story, which makes a great twist
Trying is the first step to success.