palistov
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RE: overlay screen with .tga-file
The GivePlayerDamage function uses a damage type as a string, not a file.
You would do GivePlayerDamage(..., "BloodSplat", ...); or something like that. There are a few damage types; I'm not sure what they all are.
Using that function might accomplish what you want, but you'll need a full conversion. I haven't worked with Amnesia in a while, but look into full conversion tutorials. I think Your Computer wrote a good tutorial on it a while back. You'll need to list your own directory for graphics/ or something like that. Be careful though, full conversions are curious beasts.
And if you want to do what Hirnwirbel suggested, it's definitely possible. That's how I created the pseudo-HUD. But you also need a full conversion for that, and it means that the entire game will have that goggles effect, not just a specific time, as using the damage screen effect would let you do.
(This post was last modified: 01-14-2013, 07:54 PM by palistov.)
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01-14-2013, 07:52 PM |
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