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Script Help Credits After Death
FlawlessHappiness Offline
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Posts: 3,980
Threads: 145
Joined: Mar 2012
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#13
RE: Credits After Death

But TheChaser, why would he collide with a PlayerStartArea to start the checkpoint, when he could start the checkpoint right when entering the map?

And why even use that PlayerStartArea for colliding? That seems very weird.

Trying is the first step to success.
01-19-2013, 12:32 AM
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Messages In This Thread
Credits After Death - by AGP - 01-18-2013, 06:28 AM
RE: Credits After Death - by NaxEla - 01-18-2013, 06:57 AM
RE: Credits After Death - by AGP - 01-18-2013, 07:16 AM
RE: Credits After Death - by FlawlessHappiness - 01-18-2013, 08:03 AM
RE: Credits After Death - by AGP - 01-18-2013, 08:40 AM
RE: Credits After Death - by Linus Ågren - 01-18-2013, 08:50 AM
RE: Credits After Death - by AGP - 01-18-2013, 08:52 AM
RE: Credits After Death - by The chaser - 01-18-2013, 10:11 AM
RE: Credits After Death - by FlawlessHappiness - 01-18-2013, 10:36 AM
RE: Credits After Death - by AGP - 01-18-2013, 10:35 PM
RE: Credits After Death - by FlawlessHappiness - 01-19-2013, 12:05 AM
RE: Credits After Death - by The chaser - 01-19-2013, 12:16 AM
RE: Credits After Death - by FlawlessHappiness - 01-19-2013, 12:32 AM
RE: Credits After Death - by The chaser - 01-19-2013, 08:38 AM
RE: Credits After Death - by AGP - 01-19-2013, 01:24 AM



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